A lot more fragmentation and
personalisation will affect the development of the media consumption. Most
consumers also use more than one screen at the same time to make most of their
time. A research made by the European Interactive Advertising Association (EIAA) in 2011, shows that while they browse the internet, 70% of the users use at least one
more medium, and half of them use mobile internet when they watch TV (EIAA, 2011).
Source: European Mobile Internet Use Executive Summary, Jan 2011, EIAA
The fast growing use of smartphones,
tablets and smart TVs helps consumers use several screens simultaneously to get
information and entertainment easier. According to PQ Media, the number of media platform available today is
more than 100, compared to only eight in the 1970's, and each of those categories
is very fragmented as well (Mandese, 2012).
Marketers can no longer rely on the programmatic delivery of brand messaging. Determining need states has to happen in real time so that they can balance delivery of paid communications in channels they can control (GroupM, 2013). Knowing the consumers using habits can be really useful for the companies, due to the fact that it allows them to target the right media, in the right place and at the right time.
Marketers can no longer rely on the programmatic delivery of brand messaging. Determining need states has to happen in real time so that they can balance delivery of paid communications in channels they can control (GroupM, 2013). Knowing the consumers using habits can be really useful for the companies, due to the fact that it allows them to target the right media, in the right place and at the right time.
The number of smart phones and tablets
users is higher than the number of Computer users (Ting, 2012), and although
consumers assign 10% of their media attention on the mobile device they are
using, the advertising spend for these platforms only required 1% of their
attention. Although print media only gets 7% of the reader's media time, it
still takes 25% of the of the ad-spend. This shows that there is still a lot of
catching up and growing for the mobile medium to do (Ting, 2012).
Social media also has an important part in
the changes of the media due to the fact that is one of the most effective advertising
tool. Advertising is losing part of its effectiveness because of the growth of the social media and
networking. Consumers now hold a control they never had before over brands (Powers et al, 2011). Social networks allow an easy communication between brand and consumers,
though giving people the roles of receivers, creators, critics, advocates,
transformers and transmitters of the messages (Wasiak, 2010). Consumers can not only approve and recommend a
brand, they can also complain, which makes marketers worry about how things
will evolve and how they can address the issues. Brian Solis created a
conversation prism (see image bellow) to offer a point of view for the mash-up
(Wasiak, 2010).
Connecting
with consumers through the social platforms can be extremely beneficial for
brands and companies. For example, the luxury brand Burberry, has adapted
really well to the current era. For a luxury brand, the web can be a tricky
environment (Daily, 2012). Burberry's social media success has grown rapidly,
and it still continues to grow fast. Their success is owed to the fact that
they share so many of the news, campaigns and exclusive content with their
followers on social networking platforms (Arthurs, 2012). The content differs
from one platform to another to encourage people to follow the brand on all of
them. The more positioned the
community is, the more successful it will be. Social media is a great tool to approach
like-minded crowds that can positively impact the online presence (Brown, 2009).
Another
change that affects the media is the media intrusion and its impact on trust. In
October 2003, the USA released the 'Do Not Call' law that allowed people to
protect themselves by blocking marketers and others from making call sales in
their homes (GroupM, 2013). From the 'Do Not Call' idea, Microsoft released the
'Do Not Track' option with the launch on Internet Explorer 10, the first
browser, that provides such option. This options allows consumers to stop
receiving advertising based on their search history when they browse the
internet (Edwards, 2012). The advertising industry called 'Do Not Track' unacceptable
and blasted Microsoft for making it a default setting when installing the
browser (Keizer, 2012). The Association of National Advertisers (ANA) said "Microsoft's decision to block collection and use of information by default will significantly reduce the diversity of Internet offerings and potentially cheat society of the robust offerings that are currently available." (Keizer, 2012). The application will cause commercial harm to advertisers, although 'Do Not Track' affects consumers differently than 'Do Not Call':
- The data used online does not require personal and identifiable information.
- The application of data increases the relevance and value of the ads delivered, and this has some benefit to the consumer.
- If the effectiveness of the of the online advertising is damaged, then most of the current online content will be impaired, and most of it will lose funding.
(GroupM, 2013)
Interactive
coming to print or augmented reality is another issue in the media. Layar, a
Netherlands-based software developer, created smartphone applications that activate
print media with digital content (Layar, 2013). This type of software has been
downloaded on more the 20 million devices and it offers the perfect balance
between old and new media, because it "breathe some life" in a "dying
medium" (print), (Verrecchio, 2012). It is also very effective because it makes
the consumers interact with the brand by letting them embed videos and
interactive buttons onto existing printed materials. A number of companies are
already successfully using this type of advertising, for example Hyundai,
Nivea, Starbucks, Net-a-Porter, and others (Russell, 2012). A study made by ABI
Research showed that the augmented reality market will be worth £1.8bn by 2016.
The success of the augmented reality comes from a separate revolution, the
emerge of the smartphone (Sakr, 2011).
(Cameron, 2013)
To sum up, for a business to survive in the current era, adapting to the current media changes, is crucial in advertising. Through an effective way of using social platforms and media, a company can easily interact with its publics, which can be very beneficial and helpful.
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